I have decidedly mixed feelings about the so-called old school renaissance in roleplaying; I don't particularly want to get into that at the moment. One thing the movement (if you could call it that) has done, though, is made me think about playing an old school-ish D&D game ( I say "old school-ish" because it wouldn't be pure old school as defined by the OSR). And one particular setting/campaign has been percolating in my mind for a while now.
The setting is a mash up of sorts, combining D&D with Twilight: 2000. The basic idea is the same as T2K: a protracted and brutal war has shattered civilization (although in my game it'd only be in one region, not the whole world), and the PCs are the survivors of that war trying to make their way in the devastated aftermath. I like this idea because it allows for lots of PC freedom of action, and it gives what I think is a sensible context for a lot of the tropes of old school style D&D. I've even started to put together a map, some names, and some locations for the game. If only I had a chance to run it. Since I don't have that time right now, though, I will occasionally write about it here--not as good as playing, but better than nothing.
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